IEEESB - STB01019 Student Branch of the University of Brescia

Weekend with the Space Apps

Header On 19th and 20th of october we have participated at the Nasa Space Apps Challange Brescia, as organisers

The Student Branch have collaborated with Interstellars association organising this fantastic event.

Our role has been foundamental, we have participated as:

  • Technicians: organising the indoors spaces and the electrical consuptions;
  • Mentors: listening to the participants ideas, giving them advices;
  • Official Judges: our ex Chair Simone Caldarella has partecipated as a Judge.

Image Mentors and Judges

In this year edition, five teams have challaged wit the aim of find the solutions to the problems of the challange, selected by Nasa itself; challanges about Earth and space. The jury has chosen the best two teams, that now have the chance to compete worldwide.

The winning teams:

  • PlasticBusters
  • Caelium

Footer The teams, working on their ideas to solve the challanges

For more informations about the solutions proposed by the winning teams of this year edition of Nasa Space Apps Challange Brescia check out the official page of the event.

Blindo 2.0

Here we are at the second phase of “Blindo”, now we should call the project with a brand new name: Blindo 2.0.

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A few months have passed since the team started this beautiful experience. The members improved their skills and the project has grown bigger and bigger.

Updates

As you can see in the image, the volume has been increased and the software has been substantially modified.

Hardware

The new body contains all the peripheral devices: thanks to a panel made in PVC, totally transparent, all of them could be seen next to the single-board computer connected with cables.

It is also possible to turn on/off “Blindo” using a button positioned on the left side of the body.

Software

There are a lot of updates about the software: from the change in graphics to the addition of functionalities making the device more user-friendly.

The team also added the possibility to record and listen to audio and associate physical buttons with files without using the touch screen but using the buttons on the upper surface.

This new feature will allow each user, expecially blinded kids, to use “Blindo” in a simple and intuitive way. The goal of this was and will always be helping those in need.

Presentation of the prototype

All the changes made has been introduced officially to the “association for blind people” in Brescia and to the project’s responsible, professor Silvano Biazzi, who is also an active member of multiple voluntary associations.

Another important guest was Pierlorenzo M. Castrovinci, member and coordinator for Lombardy region of Informatici senza frontiere, a non-profit association that undertakes to improve life conditions of people suffering because of diseases or disability using computer technologies and more.

Footer Starting from left: Yari Bussi, the three representative from “association for blind people”, Samuele Ponzin, Diego Berardi, Silvano Biazzi

The ideas about making “Blindo” a better tool were a lot, we are still excited about that and the future will hold for us surprises, if you want to find out more about us stay tuned (or enter in the Student Branch)!

Article written by: Yari Bussi

Article reviewed and traslated by: Samuele Ponzin and Massimiliano Tummolo

Blindo presentation

Blindo made drastic advances, the first prototype has been realised. It has an integrated keyboard and a microphone which allows device’s tests.

Header First official Blindo prototype

The device has been shown to project’s responsible, professor Silvano Biazzi, who, satified by the work done, decided to take the project to a higher level. Now that the fundamentals of the device has been assembled, the next step is to create real implementation of “Blindo”.

Footer Starting from left: Diego Berardi, Massimiliano Tummolo, Yari Bussi, Silvano Biazzi e Samuele Ponzin

IEEExtreme 12.0

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Overview

On the 20 october 2018 it took place the twelfth edition of the IEEExtreme programming competition. For the second year in a row the student branch got involved with 6 teams composed of 14 students, who programmed for 24 hours consecutively. The commitment and the devotion of the guys have been rewarded, for the second time the University of Brescia arrived on the podium nationwide!

How were these results achieved?

Since the enormous success of the first edition of Programma Arnaldo the students who participated to the competition for the first time in 2017 had taken on the role of mentors for the second edition of Program, thus providing to the new subscribers the algorithmic and computer knowledges, to be able to compete with the branch students internationally.

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Results

  • I42ProcioniQuantici - Posizione 1
    • Brancatiscano Nikita
    • Caldarella Simone
    • Faustini Paolo
  • FluffyTailBuckTeeth - Posizione 2
    • Bussi Yari
    • Della Morte Daniele
  • Pyrates - Posizione 3
    • Dusi Michele
    • Nodari Lorenzo
  • JustEAT - Posizione 4
    • Ferrari Michele
    • Giordani Flavio
    • Ponzin Samuele
  • EX7R4B17 - Posizione 5
    • Onofri Nicola
    • Pasquali Paolo
  • Kamarhoe - Posizione 6
    • Bignotti Maurizio
    • Sartorelli Marco

    The best team of the student branch during this edition of IEEExtreme classified second nationally and 119th internationally in a total of more than 2000 teams.

FornoUV

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The history of the project

The project “UV oven” has begun in correspondence with the purchase of a resin 3D printer by the Information Engineering department in 2016. The printing process in fact predicts a heat and ultraviolet light treatment to the printed objects, so to confer to the resin more solidity and make it usable in the required applications. Starting from this necessity, it has been thought of a collaboration between the Department and the Student Branch, which aims to the realization by the student branch of an oven, which can help the printer and make the printing process complete. Following the missed accomplishment of the project and the interruption of work on the oven , the project was taken up in 2018 by the current members, with the goal to carry out the oven.

Changes

This project, in the current form, inherits much of the projectual strategies and decisions from the former development. For this, many fundamental aspects were already decided, and changing them would have led to the discarding of the whole project.

The decision was to leave at first this aspects unchanged and so the new development has the following base design features:

  • Development platform: Arduino;
  • Sensoristics and devices: temperature sensor, two heat resistances, fan, DC engine , UV led, buttons and display managed via a breadboard;
  • Fisic structure: it is assembled in sections of plywood and plexiglass for the rotating base.

Then, afterwards the already written code’s analysis, it was thought to introduce changes, both on the hardware and the software side:

  • Replacement of the temperature sensor because of not suitable characteristics for use;
  • The introduction of a limit switch for checking the closing of the door;
  • Use of the present buttons on the display because they are more efficient than the expected ones earlier;
  • Rewrite of the code to introduce programming structures more elaborated, like a class to manage buttons and modify some managements, as like as the timer to correct the present bugs.

At the end of the tests both the fisic part and the code side, we’re thinking about the possibility to create a printed circuit board in order to avoid the use of the breadboard and so to complete the development of the project.

Project Members